SlotsΒΆ

Slots have a number of components that can be assigned to them. Below is an example of a basic slot.

'0': #Index to be placed at, starting at 0
  icon: "DIRT" #Icon for the slot

More complex example of a slot.

'0': #Index to be placed at, starting at 0
  amount: 2 #2 of the item, default is 1
  icon: "DIRT" #Icon for the slot
  name: "&cDirt but red" #Name supports color codes
  lore: #Lore for the item
  - "&cThere is dirt in this slot"
  - "&fLore can also have multiple lines!"
  functions: #Functions to run on click
  - "broadcast: &fThis is a simple test"

Example of using fail functions.

'0': #Index to be placed at, starting at 0
  icon: "DIRT" #Icon for the slot
  functions: #Functions to run on click
  - "pay: 1000"
  pay-failfunctions: #Didn't have 1000 to pay
  - "pmsg: You do not have enough money"